Also, be sure to grab the two item boxes at the top (coins, supersyrup jar). Bowser saved his Shy Guy minions on Bowser Path and learned the Special Attack Shy Guy Squad. To capture him, approach the red exhaust pipe on the right side of the room to turn Mario into a balloon--this allows Luigi to jump super-high! When Mario decided to become a plumber, somehow we doubt he had planned for this! Now head to find six large balls, bordering some slots in the ground. After defeating Broggy, bust open a pair of boxes just below (coins and hot drumstick), then burn your way through a few more trees on the right, allowing you to continue north, where you'll find a Save Block, as well as the entrance into Dimble Wood. Once you've destroyed all five pieces, you'll move onto the Core itself. Now if you notice a Bullet Bill flying above ground-level, crouch and let it fly overhead. During their next turn, Dark Star will toss the stunned minion a bomb. Climb up the platforms on the right for the third Attack Piece. Instead, take the path in the bottom-left. For the charges (up to three), simply punch before he connects to send him rearing back after each one. However, periodically, you'll hear a 'chime' sound, indicating Bowser has just eaten a special piece containing a fast-digesting enzyme. Barring that, the Green Shell attack can also be effective. While inside Bowser, Mario and Luigi use a series of nerves and muscles stimulation to control Bowser. …your star friend will now inform you of the map screen, where you can select which part of Bowser's body you'll visit next. After exiting the green pipe, drop down the gap first to find four glowing spots in the ground below--dig at each one to find some beans. Rejoin Luigi and continue left into the next room. Thankfully, the next is close by! Climb up the ledges to the south and head left to the next screen. Although he'll soon become invulnerable again, simply repeat the process to take him down for good. The light from the boo-ray causes the barrier to vanish! Keep an eye on that initial one, as he's the only one that's vulnerable when they come to a rest. You'll also find an item box (1up deluxe) and a buried special bean on the right. And don't forget about the two on the far left walkway! Oh, look, more bob-ombs! To do so, simply attack the red segments of his body, one at a time, to turn them yellow. Repeat as necessary to finish him off. Following this, he'll fire a spike-thing at you--prepare your hammer and counter just after he launches it. Ignore that too for now and continue right to find two more item boxes (supersyrup jar, coins) as well as a green pipe at the top that you should enter. However, if the pipe is aimed just above Bowser, the Blooper will cross the screen once before landing on Bowser--get ready to counter-punch when it comes back round. All you can do now is punch it whenever you get the chance, eventually knocking it into the black hole to inflict some pain. Here you'll spot a green platform, with a signboard nearby explaining the basics. After the battle (or lack thereof), head right to the next screen. Back in the castle, head through the hole in the bottom-right corner of the corridor. If you can keep lobbing it back to him, it'll eventually explode and knock him back. Plus you can use those same numbers to help identify which way you should rotate the piece. Now drop back down and smack the switch the fire was blocking, opening a wall to the left. Just don't get hit three times, otherwise you'll be forced to restart. Inside the cave, you'll find a split path. Head left to find another Blue Shell box--grab it so you can smack Mario into another pink box on the right--one more to go! Look for a couple of item boxes you can punch, then head south to the next screen. Having collected the eighth piece, swim straight up, hit the item box (mushroom) on the right before proceeding into the next room on the left. Enter the small passage on the right as tiny Mario and jump up the right side of the platforms to find an Attack Piece block. Once you push him to the ledge, Bowser will get close, giving you a chance to pummel his chest with a rapid series of punches by tapping the touchscreen in the highlighted area. Upon entering Toad Town, head for the Toadley Clinic, just to the left. There he is, the first Sage! Following this, a second black hole will appear, though Bowser will use his mad skills to knock it behind the castle. Climb the ramp up to the raised one and body slam it to fling Bowser to the upper level. Another one to watch out for is when Bowser turns into a ball and the castle attempts to push you toward the black hole. This little puppy adds a new move to your battle repertoire, allowing Bowser to inhale smaller enemies, giving Mario and Luigi a stab at them. For one, he'll often send a small arm of Fly Guys your way--lob fireballs at them before they get close. Save at the Save Box inside and proceed through the northern doorway. You'll now be given control of Bowser--wait for the block to cross the gap over to the right, then have Bowser face Midbus again to freeze the room, dropping the bros off on the other side. Back in control of Bowser, head back a few screens to find your bruised castle and head inside. Continue through the winding corridor, which leads to two item blocks, before exiting out the left side of the bottom-level. Bowser Path is a road which leads to Bowser's Castle in Mario & Luigi: Bowser's Inside Story. Next to the Save Block in the Blubble Lake entrance scene: , Dig near the rock with an arrow and follow it in the second scene from Blubble Lake: , Go straight from Blubble Lake entrance, Behind the hole that leads to the underground shortcut to Bowser Castle: , In the holes on the ground by the south side of the underground shortcut room to Bowser Castle: , In the northwestern corner of the westernmost scene in the lava area: , In the northeastern corner of the second scene from west to east in the lava area: , In the southwestern and southeastern corners of the third scene from west to east in the lava area (where Bowser Castle is): , In the northeastern corner of the fourth scene from west to east in the lava area: , The music played on Bowser Path is the same as the music played in the. As you shoot the balls, the adrenaline meter will begin to fill at the top of the screen--fill it completely, and Bowser will be able to escape the castle's girth, putting you in control of giant Bowser! Repeat two or three more times to completely counter this move. When Durmite's in her small form, she only has one attack, and that is to swing on a web-vine into both Mario and Luigi--his shadow reveals who he's going for, which gives you plenty of time to prepare a counter hammer strike. Continue to another path to the southeast. After exiting the pipe, ride another block over to the right to find an item box (king's wear). At any rate, take Bowser to the top-right section of the area (punching through any rocks in your way) and punch one of the dropping marvels, causing it to fly into the large yellow button on the left. Upon entering the next area, someone purporting to be your "conscious" will chime in and suggest you punch a nearby boulder. Ignore the red pipe in the corner, and instead carefully ride between the electrified ground and ceiling, to an "!" Now head back up and use the walk-punch to clear the gaps on the right to the next area. Thus, excuse the informal look of the article while it is being worked on. Category page. If you don't inhale this on your next turn, he will, restoring his health of up to 50 HP (it'll restore yours too if you do inhale it). First off, they're vulnerable to every type of attack, but are particularly suspectible to special attacks, such as the Jump Helmet or Super Bouncer. There is one unique element to this battle: Whenever Midbus pulls off a sweet move, the audience will cheer him on and toss some food on the stage. Head inside, save at the Save Block on the left, smash a couple of blocks (fiery drumsticks, supersyrup jar) down the two short path just above, then proceed into the auditorium via the door ahead (ignore the paths on either side for now). Now head to the path heading down, in the southeast corner. In the first phase, he has five attackable area: the two eyes, and his three legs. Start heading back toward the cannon…or at least until Bowser starts experiencing some extreme indigestion. Now climb up the grassy ramp to find the boat, as well as some more flowers, putting you back in control of the bros again--take 'em to the Nose Deck again. Take advantage of the Emoglobin Save Block then jump up the platforms to a ledge on the right (make sure to hit the nearby item blocks on either side of it). Stocked up and ready to roll? There you'll find an Emoglobin who'll take you the sacred art of bro jumping--that is, jumping up platforms with two in tow. Hmm, it seems Bowser's fire-attack isn't in working order. The first is where he'll begin twirling one of his appendages around in a circle--it starts high enough that you don't have to evade it, but it'll soon drop to ground-level and drag along the ground. Welcome to the Secrets section of our Mario & Luigi: Bowser's Inside Story Wiki Guide. Thankfully, the rambling Fawful can't seem to shut up, and will actually provide you with tips on fighting his henchman--how nice! Like usual, climb the trio of light-blocks on the right for an item box (nurse socks) before dropping and entering the green pipe below, leading back to the gateway. Follow it up and hit it left into the next room. Head right to find a Globin who informs you about the refractive wall nearby. Digipen Institute of Technology You'll also find an item box to the right (coins). It'll restore your health. They call a Star Sprite called Starlow, the Mario Bros, and several other Toads, including Toadsworth and Toadbert. Near the Tea Shop, In the cabin in the Flower Clothes Shop, Near the Mushroom Clothes Shot, Behind a tree in the West Area and Twice behind the big Toad! Let's sample their goods! Throughout the battle, Junker will be joined by up to four minions, and they only have one attack: to charge right at you. Take a moment to explore the top-right corner for an item box (wicked shell) before climbing the wall to his location and rolling into him to obtain the Red Key. Now head south for a couple of blocks (hot drumstick x4, coins), then look for one more in the north east corner (coins) before proceed along the top-right path (the one to the lower-right simply has a clamshell that can return you to the surface.) It leads to an exit in the top-right corner. There are some bob-ombs patrolling the path, and if they touch you, you'll be sent back to the entrance. Although they spit fire, you can avoid it easily by staying to one side and launching Bowser into the same plant over and over--as long as you're quick, that plant won't spit any additional fire. After the Mushroom Kingdom's citizens start contracting the blorbs, a disease that swells Toads, Princess Peach holds a conference meeting, which includes Mario, Luigi, Toadbert, Toadsworth, and a Star Sprite named Starlow. Head down the grassy ramp on the right and hop aboard another raft by punching to the left. If you forget, or the pattern is too difficult to remember, simply exit back one screen then return and hit the switch again for a new (perhaps easier to remember) patten. The road ends in Bowser's treasure vault, located under his castle, which is where Bowser encounters the Fawful Express. The minion will then take to the air and attack each of the bros--one with the bomb, the other with himself. Now climb down the long staircase and head through the entranceway to the north to find Bowser. Inside the Flame Pipe, head right and jump up the platforms (some of them may look like background objects, but rest assured you can land on them) to a small tunnel on the left. Bowser offers to help pull him to shore, but it seems his muscles are failing him, requiring the assistance of the Bros. As the Bros, head for the Arm Center, on the far left of the map. Despite this, Bowser will begin to feel odd after taking a direct attack, thus ending the battle. Now head right to the next area and use your star-fragment on the gate (by pressing up in front of it) to enter inside. Use your new spin attack to wipe them off, freeing her. After coming to a stop--thanks to a wall--you'll find you can now explore the area more since the path-blocking statues have been obliterated. The only time you should stop attacking Junker is if he inhales Luigi, in which case you should focus on freeing him first (more on that below). M's second attack is to turn into Super M and pound a few bricks that appear over his head. Ignore it, however, and head back to the previous room, this time taking the northern path in the center of the room. Bowser has a total of six Special Attacks that he gathers throughout the game. Save at the Save Block, then head south. For now, we recommend heading to "Toad Square," as marked by the mushroom. and "Bro" Badges?). Category page. Each one's pretty weak, though you'll have to destroy all five in order to enter the second phase of the battle. Climb the ramp on the right first for some item boxes (coins), then head through the yellow pipe above. They'll challenge you to a little game: hit the 8 blocks in numerical order before time runs out. After exiting the pipe, punch the raised bridge to lower it, then head across and follow the red carpet to the next room. Look, it's Toadsworth! More importantly, if you do this a second time with the remaining minion, it'll knock Dark Star to the ground, rendering him vulnerable for two turns. Jump the first liquidly gap and jump up some light-blocks to a solid platform, then continue your trek via the dark-blocks. Cross over it, then jump up the left-most platform for the second Attack Piece. Smacking it (with Mario) causes coins to appear briefly--jump and drop into them before they disappear, before taking the red pipe back to the walkway above and jumping the gap to a second pipe you should now take. Now Dark Fawful has several powerful attacks. Doing so will net you four Attack Pieces. Once complete, a large pulsing bulge will appear. There you'll find a block moving back and forth along a track--make sure the room is frozen, then jump into the block, causing Mario and Luigi to become stuck. Hey, it's the Dark Star again! The home and hideout of Bowser and his family. Return to the shell block for a shell, then drop down the gap to the right. in the top-corner corner (on ground-level), causing a boulder to land on one of two platforms, causing it to drop and the other to rise. Whether you accept or not, continue through the nearby purple pipe, on the right. Now continue along the exposed path to the next screen. Simply hit the glowing ball back--with the bro of the respective color--to power up Bowser's arm, enabling him to toss the Wiggler statue into place as a bridge. Leap onto the platform just below the bird, have Mario exhale to return to normal, then leap into the bird to capture it. Now it's time to check in with the Dr. Toadley back in Toad Town to find out the location of the final Star Cure. For now, exit out the other site and hit the "!" The first of which has him throwing a large ball of enemies, knocking you a ways back. Drill beneath them and jump into them from below, causing both to hit a nerve, opening a path above. He suggests you should try stimulating the nerve in the center of the room--drill into it. The one to the north leads nowhere for now, so take the one to the right, leading to Plack Beach. Swim down there and head right to find an item box--hit it to reveal more "M" and "L" blocks. Jump just before the tongue connects to counter. Once back at the four-way intersection, open the two green door first for an item box (Economy Ring), then continue through the blue door. Darn him! Watch for the direction its heading, then jump to evade it--be aware it may swing back and forth a few times. Take the right route afterward and continue past the pipes to the next room. Inside the Gut Check, head left to obtain the second Star Cure. Essentially, you can use your walk-punch to clear short gaps--try it out on a couple to the right to cross to the other side. Head up to the top-left corner now for another item box (coins). Once you've got Dark Star Core in his second form, you'll only have two attacks to deal with. 7) After #6, head up and slightly to the right. Once Durmite transforms, she gains three new moves (but loses the swinging one). From the entrance to Dimble Wood, head to the next screen on the right (by jumping up the ledge). Now drop off and head south, leading back to the previous area. to cause a platform to emerge, then clamber up the three light-blocks to an item box (coins) before dropping down and entering the green pipe just below. Although it looks tricky, it's actually pretty easy. Once you've grabbed all eight, a passageway in the top-left corner will open--inside you'll find the final piece, giving you the Green Shell special ability. If nothing sticks, rotate it a position and try again--you'll get it eventually. Press "Up" on the control-pad in front of it to insert the Stingler, granting you access to several new places on the map. You can tell which shadow bro he's targeting by the reticule--just tap the jump button of the respective bro to avoid it. Watch the order they drop in and get ready to evade in the same order. Doing so opens a door you can proceed through. After some story stuff, head down to find a split path--head right first to find a box (coins), then head the opposite direction to another split path! Climb the grassy ramp here where you'll find some kind of catapult contraption. L's attacks are a bit trickier. Now if you inhaled Fawful's vacuum helmet, the bros will have to deal with a couple of unique attacks. Launch Bowser up the shaft--careful of the enemies on the side--to a pair of large piranha plants at the top. Skip past the pipes and continue out the left side of the room. 3) Above and to the left from #2. When hit, it'll remove a path just left of Luigi; regroup with him and bounce off the now revealed surface to jump super-high, up to another blue Globin. Now drop to the bottom and look for three item boxes: 1 on the right, 2 on the left (coins, 1up-deluxe). Once it reaches the right side, she'll transform into a her more powerful form. Turns out this special seat leads you face first into a boss battle! In fact, the more often you upgrade the same stat, the less varied the numbers will be--keep it up and pretty much you'll only be seeing 1s and 2s displayed, which is hardly worth your while. Luckily, you can select each stat and watch the wheel to see what numbers are being displayed--if they're all low in value, simply select a different stat to see what it offers. Following the tower's defeat, you can head inside it via the entrance on the right. Following the battle, continue right to find an item box (coins), then continue into the next area, where some story stuff will take place, resulting in you regaining control of Bowser. After exiting the green pipe, work your way to the left side of the room, collecting four item boxes as you go (coins, 1-up deluxe, max nut). When you get the chance, inhale it as Bowser, then use either of Mario's and Luigi's jump or hammer attacks--their about equally effective. Back in the gateway, grab the newly formed star fragment, then enter the highest pipe in the center, just above the star-icon. This sweet maneuver allows Bowser to not only roll over dangerous terrain, but also up soft-dirt walls! Watch for what color the head is (either red or green) then get ready to jump with the respective brother just a moment after he flies off the top-screen, but before appearing on the bottom. When the castle drops to 75% health, it'll unleash a laser that can be avoided, knocking you into the black hole behind you. Head back afterward and ride the purple lift up to a high ledge and head right to the next area. Ignore the shell block for a sec to jmp the gap just after for an item-box (1up deluxe). Then, the player should travel south and west to reach a pillar-filled area. Look for two boxes (coins, flashy fangs) along the northern wall of the throne room, then take the lower path. 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